AI Insights · Timothy · December 2023
Top 5 3D Anime Games Performance in the US - Q4 2023
Discover how the top 5 3D anime games performed on a unified platform in the United States during Q4 2023, highlighting trends in downloads, revenue, and active users.
During the fourth quarter of 2023, the top 5 3D anime games in the United States showcased varied performance trends in terms of downloads, revenue, and weekly active users. Here’s a detailed look at the numbers, based on data from Sensor Tower.
Genshin Impact experienced notable fluctuations in revenue, peaking at around $4.9M in the first week of November and closing the quarter with approximately $1.9M in the final week of December. Downloads saw a significant dip mid-quarter, starting from 85K in late September and dropping to a low of 46K by early December before recovering to 84K by the end of the quarter. Weekly active users also varied, reaching a peak of 1.1M in mid-November and ending the quarter with just over 1M.
Honkai: Star Rail showed a strong revenue performance, peaking at around $4.2M in early October and ending the year with a robust $3.6M. Downloads fluctuated, with a high of 90K in late November and closing the quarter with 78K. The game's weekly active users remained relatively stable, peaking at 1.2M in late November before settling at approximately 1.1M at the end of December.
Black Clover M, a relatively new entrant, saw impressive early performance with revenue peaking at approximately $1.3M in the last week of December. Downloads were highest at launch with 314K in late November but dropped significantly to 39K by the end of December. Weekly active users mirrored this trend, starting strong at 275K and then declining to 146K by the quarter's end.
DRAGON BALL LEGENDS demonstrated a steady increase in revenue, culminating in a peak of $5.3M in the final week of December. Downloads saw a gradual rise from 29K in late September to 60K by the end of the year. The game’s weekly active users also showed growth, starting at 735K in late September and reaching 960K by the end of December.
Hero Clash maintained consistent revenue growth, peaking at $123K in the last week of December. Downloads fluctuated, with a notable spike to 132K in mid-November before dropping to 12K by the end of the year. Weekly active users peaked at 450K in mid-November and settled at 350K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.